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The Orkney Wargames Club meets

in Kirkwall on Thursday evenings.

 

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The Second World War

Le Point Roc, 1944

The Second World War, Rules of Engagement, 28mm This game was laid on  up in Orkney, as a form of initiation of the local wargaming group into Second World War skirmish games. It was also a chance to try out a new set of rules – well, new to me in that I just bought

The Drive on Mga, 1941

The Second World War, Rapid Fire, 20mm This week, for the want of something better to do, the chaps decided to invade Russia. The game was set in October 1941, during Operation Barbarossa. Army Group North was approaching Leningrad, and had already encircled the landward side of the city. General Zhukov, commanding the Leningrad Front

Durham Ridge, 1941

The Second World War, Battlegroup Panzergrenadier, 12mm This small game was played out in Orkney, between Angus and his oppo Mark. This was Mark’s first post-Napoleonic game, so I let him have the good guys, while I commanded the Nazis. The scenario was set at the time of Operation Brevity, in mid-May 1941. “D Company”

King’s Cross, Tobruk, 1941

The Second World War, Battlegroup Panzergrenadier, 12mm While we’ve played a lot of Second World War battles before, this was the inaugural game of a new theatre and a new scale. The scenario (available as a free download at the end of the article) is based on an uncharacteristically hasty German dawn attack on the

Operation Market Garden, 1944

The Second World War, Disposable Heroes, 28mm This was another game I missed, as I was stuck up in Orkney rather than Kirriemuir, but this weekend my fellow members of the League of Gentlemen Wargamers staged a two day Second World War game, loosely based on the drive towards Arnhem. As I wasn’t there I’ll

Le Champ de Nounours, 1944

The Second World War, Rules of Engagement, 1944 Colin Jack came up with this game, set in Southern France in the late summer of 1944. Given the terrain, the battle was dubbed “Teddy bear field”, or “le champ de nounours”. This is Colin’s account of what happened;I rolled up a scenario for a force of

The Pont d’Eau, 1944

The Second World War, Triumph & Tragedy, 28mm I’ve railed about skirmish games before, and how they’re almost universally unsatisfying. They don’t seem to have much purpose. One exception is usually a skirmish game run by my friend Colin Jack, who invariably cooks up some fiendish plot, throws in a mix of competing factions, and

On the Road to Damascus, 1941

The Second World War, Triumph & Tragedy, 28mm Note: As I was up in Orkney, Dougie Trail provided the write-up of this game. I wanted to play it too, as Colin Jack’s games are always really fun. Anyway, while Dougie lacks my literary style, he makes up for it in inventiveness. Here’s what he has to

The Cahagnes Road, 1944

The Second World War, Battlegroup Panzergrenadier, 15mm This game set in Normandy was a “reconnaissance in force” , with the British probing German positions to the south-east of Caumont. It was based on the situation in the first week of August 1944, after the first day of Operation Bluecoat – the British attempt to break

Sept Vets, 1944

The Second World War, Battlegroup Panzergrenadier, 15mm Operation Bluecoat in late July and early August 1944 was a British attempt to break the deadlock in Normandy. The Americas had launched operation Cobra, and the British were trying to put so much pressure on the German line that it broke. Our game was based on the

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