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The Orkney Wargames Club meets

in Kirkwall on Thursday evenings.

 

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The Second World War

El Fuq, Syria, 1941

The Second World War, Bolt Action, 28mm This week, I signed up for a game with Colin Jack, down in the Edinburgh club. His games are often a little “niche”, and this was no exception. It was a Bolt Action skirmish game, set in Syria in June 1941. The small fictional Syrian town of El

El Adem, Western Desert, 1941

The Second World War, Battlegroup Panzergrenadier, 10mm Just for a change we got the “peedie tanks” out. “Peedie” is the Orkney word for “small”, and what better way to describe 10-12mm tanks than that. The game was played out on a 10×6 foot table, using Battlegroup Panzergrenadier. I know a new Panzergrenadier Deluxe set has

Advance on Catania, 1943

The Second World War, Chain of Command, 28mm By popular demand we staged a Chain of Command game this week, and for a change we set it in Sicily. This was largely because Alan Bruce wanted to use his Italians – two  squads of Bersaglieri backed up by some armour and heavy weapons. We supported

Hubertise Farm, 1944

The Second World War, Chain of Command, 28mm The burgeoning little group of wargamers in Orkney was reduced to two this week, thanks to courses, interviews and work commitments. So, I ran a small Chain of Command game, to show newcomer Gyles what the rules were all about. The game was a straightforward platoon encounter,

La Ferme de la Vie en Rose, 1944

The Second World War, Chain of Command, 28mm This little game was a scenario lifted straight from an article by Richard Clark, who wrote the rules. In his turn he based it on a wartime British infantry platoon leader’s training manual, which gave it as an example of how a platoon should carry out an

Probing Seelowe Heights, 1945

The Second World War, Battlegroup: Fall of the Reich, 20mm I came along to the Edinburgh club without a game lined up, but Bart Zynda invited me to take part in this one – an Eastern Front game using the latest of the Battlegroup rules. I hadn’t tried this group of rules before, and didn’t

Jupiter Beach, D+1, 1944

The Second World War, Bolt Action, 28mm This was the third D-Day game fought out on the same table. The last time I played it was mid-January, and the Allies just about managed to fight their way off the beach. When I left it the leading Allied unit was the Sherman called “Milly”, who had

Jupiter Beach, 1944

The Second World War, Bolt Action, 28mm This Thursday there wasn’t anything I fancied playing at the club, so I popped round to Hugh Wilson’s place instead. Every second Thursday Hugh lays on a game, and this week it was Normandy. I don’t go to Hugh’s games every time – that would be disloyal to

Karpati Airdrij, 1944

The Second World War, Rapid Fire, 20mm First off, let me thank Bart Zynda for these pictures, as I had a senior moment and forgot my camera. I didn’t have a game planned this week, and simply turned up at the Edinburgh club clutching dice and a tape measure. Colin Jack was kind enough to

Skirmish near Rauray, 1944

The Second World War, Chain of Command, 28mm This was my second Chain of Command game this month, fought in “the one true scale”. Having struggled to find a set of Second World War skirmish rules that hit the mark, I’ve  been giving Chain of Command a good try out. The more I play it

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