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Horse & Musket Periods
Seven Years War, Die Kriegskunst, 28mm On 3rd November we laid on a demo game at the Targe 2007 show in Kirriemuir. We refought part of the Battle of Gross-Jagersdorf (1757), with my Russians pitched against Dougie Trail’s Prussians. The battle turned out pretty much as expected – my cavalry were trounced (they were both outnumbered and
Seven Years War, Die Kriegskunst, 28mm Well, this made a change from what seemed like an interminable string 20th century games. The idea was to playtest a scenario for Die Kriegskunst, our Seven Years War adaptation ofGeneral de Brigade. Actually, it’ll be more than a scenario – we’ll be using this small engagement – the
Seven Years War, Die Kriegskunst, 28mm We sometimes play a monthly Sunday game, and while the bulk of the plug settled down to a huge Ancients game using Warhammer, Dougie Trial and I grasped the opportunity to do a little more playtesting of Die Kriegskunst, the Seven Years War version of General de Brigade which
Darkest Africa, In the Heart of Africa, 28mm We decided that it was time to give our Darkest Africa toys an outing again. The original idea was for a ridiculously complicated multi-player game, but in the end we opted for a simple two sided scrap. this involved a border clash between a small force of
Seven Years War, Die Kriegskunst, 28mm This was another playtesting game, involving two borrowed armies. I commanded Dougie Trail’s Prussians (bolstered by one of my Hessian units and Russian cavalry posing as Prussians, while Dave Imrie took charge of the French – an army composed mainly of figures from Dale Smith of Kirriemuir’s collection, augmented
Queen Victoria’s Little Wars, Sepoy, 28mm Its been a while since we played an Indian Mutiny game, and this return to the sub-continent was inspired by the discovery of a set of rules – Sepoy, by Graham Evans, sold by Caliver Books. They’re based on the reliable File Leader English Civil War set, but they
Seven Years War, Die Kriegskunst, 28mm This was more of a playtest than a game. We’re still tinkering with factors for Die Kriegskunst, the Seven Years War version of General de Brigade that we’re working on. I learned a few things – Commanders in Chief rated “Incompetent” have a hard time getting an army moving
American War of Independence, Die Kriegskunst, 28mm Lately we’ve been tinkering with rules, trying to come up with a playable Seven Years War version of General de Brigade. We’ve called our version Die Kriegskunst (The Art of War), which has a suitably Prussian sound to it. It this game we decided to change theatres, but
Seven Years War, Die Kriegskunst, 28mm We actually haven’t played a Seven Years War game for more than a year, largely because we’ve been building up our armies. Dougie has the Prussians, and I have the Russians, and we were both waiting until we had a dozen infantry units a side before we took the
The French & Indian War, A Good Day to Die / War in the Forest, 28mm I’m not usually a fan of skirmish games, but we hadn’t played this for a while, I had a new unit which needed to be blooded, and so we gave the period another go. The premise was that two Abenaki
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